Trò chơi Tic-Tac-Toe, game đánh caro full source code
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- ToHubButton.cs
- DemoHub /
- Demos /
- Photon Unity Networking /
- Assets /
- project /
1 using UnityEngine;
2 using System.Collections;
3
4 public class ToHubButton : MonoBehaviour
5 {
6 public Texture2D ButtonTexture;
7 private Rect ButtonRect;
8
9 // Use this for initialization
10 void Start ()
11 {
12 if (ButtonTexture == null)
13 {
14 this.gameObject.SetActive(false);
15 return;
16 }
17 DontDestroyOnLoad(this.gameObject);
18
19 }
20
21 public void OnGUI()
22 {
23 if (Application.loadedLevel != 0)
24 {
25 int w = ButtonTexture.width + 4;
26 int h = ButtonTexture.height + 4;
27
28 ButtonRect = new Rect(Screen.width - w, Screen.height - h, w, h);
29 if (GUI.Button(ButtonRect, ButtonTexture, GUIStyle.none))
30 {
31 PhotonNetwork.Disconnect();
32 Application.LoadLevel(0);
33 }
34 }
35 }
36 }
2 using System.Collections;
3
4 public class ToHubButton : MonoBehaviour
5 {
6 public Texture2D ButtonTexture;
7 private Rect ButtonRect;
8
9 // Use this for initialization
10 void Start ()
11 {
12 if (ButtonTexture == null)
13 {
14 this.gameObject.SetActive(false);
15 return;
16 }
17 DontDestroyOnLoad(this.gameObject);
18
19 }
20
21 public void OnGUI()
22 {
23 if (Application.loadedLevel != 0)
24 {
25 int w = ButtonTexture.width + 4;
26 int h = ButtonTexture.height + 4;
27
28 ButtonRect = new Rect(Screen.width - w, Screen.height - h, w, h);
29 if (GUI.Button(ButtonRect, ButtonTexture, GUIStyle.none))
30 {
31 PhotonNetwork.Disconnect();
32 Application.LoadLevel(0);
33 }
34 }
35 }
36 }
Use this for initialization